

It anycodings_bufferedimage can store maximum 2,147,483,647 pixels anycodings_bufferedimage (or 46,340 x 46,340 pixels). There is an anycodings_bufferedimage effective solution for this: you can anycodings_bufferedimage store the image on the hard drive and anycodings_bufferedimage you don't have to worry about the heap anycodings_bufferedimage size or the physical memory limit. The problem is that the BufferedImage anycodings_bufferedimage object stores the image in the memory in anycodings_bufferedimage uncompresed format. anycodings_heap-memory What are these extra bytes? anycodings_heap-memory (Note that I found no minimum for the 5MB anycodings_heap-memory image.) I don't understand what I'm seeing. This is what I anycodings_heap-memory found instead (all values are in MB):ġ.5x is a good fit for the observations. (The printed value is the expected size of anycodings_heap-memory the int in which the BufferedImage's pixel anycodings_heap-memory data is stored.) What I expected to find was anycodings_heap-memory that the required max heap is something like anycodings_heap-memory x + c, where x is the size of the data array anycodings_heap-memory and c is a constant consisting of the sizes anycodings_heap-memory of the classes which are loaded, the anycodings_heap-memory BufferedImage object, etc. New BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB) I wrote the following program as a test, anycodings_heap-memory which I then used to determine the least anycodings_heap-memory maximum heap under which it would run anycodings_heap-memory without an OutOfMemoryError: import

I'm trying to determine how much heap any anycodings_heap-memory given TYPE_INT_ARGB BufferedImage will use anycodings_heap-memory so that, for a program which is doing some anycodings_heap-memory image processing, I can set a reasonable max anycodings_heap-memory heap based on the size of image we feed it.
